Articles
Every report, in full. Filter by category or walk the shadows in order.
Game preservation: we are losing our history
Most classic games can't be legally purchased anywhere. While cinema built its film archives, games let their history rot on switched-off servers.
Accessibility: games finally learned to include
Decent subtitles, remappable controls, colorblind modes: what was once a favor became the standard — and the silent revolution benefits even those who think they don't need it.
Mobile: the giant hardcore gamers insist on ignoring
More than half of gaming's worldwide revenue fits in a device the enthusiast calls "not a real gaming machine". The decade's most expensive misread.
Women are the majority: the new gamer profile
In Brazil, 52.8% of the gaming public is female, and Gen Z has overtaken Millennials. The stereotype is dead — someone just needs to tell the industry and the lobbies.
The subscription war and the future of ownership
Infinite catalogs for a monthly fee turned "what should I buy?" into "what should I subscribe to?". The convenience is real. So is the invisible price.
Game prices: why they cost what they cost
The launch game has never been so expensive — and never so cheap. Between billion-dollar budgets, special editions and aggressive sales, the math deserves an audit.
AI in games: tool, threat or both?
Player concern is real and growing. Between creative revolution and a flood of generic content, the verdict demands nuance — and vigilance.
Esports in Brazil: a powerhouse of fans and talent
No crowd in the world sings like the Brazilian one — and no market is so underestimated. An X-ray of the country that turned esports into stadium terraces.
The Switch 2's first year: what we learned
Twelve months of the second-generation hybrid console: quiet records, loud lessons, and confirmation that power was never the product.
GTA 6 and the weight of being the biggest launch in history
No entertainment product — film, album, anything — ever carried this much expectation. What the launch of the century says about the industry that produced it.










